We have not been able to figure out how to fix that yet as the PCSX2 codebase is a definite case of ‘here be dragons’, but for now when this happens, you can just bring up the Task Manager and close it manually. There’s a bug that can happen right now upon closing content or exiting RetroArch with the PCSX2 core on Windows – the RetroArch process might not completely cleanly shut itself off and you might still be able to see a 0% CPU process remaining in the Task Manager.It’s for similar reasons that the software renderer right now won’t work (it’s not compatible yet with x86_64, not in upstream either). It is still less compatible than the 32bit x86 dynarec in PCSX2, so keep that in mind. This core uses the x86_64 dynarec which was added to PCSX2 a year ago.On Xbox you will only be able to use Direct3D11 anyways. ![]() Direct3D 11 renderer can be faster than OpenGL but also has less features.
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